Archmage brings the strategic action of collectible card games - like Magic The Gathering, Yu-Gi-Oh! and Pokémon in Android. In an environment typically based on medieval fantasy scenarios, you need to control their troops to overthrow the opponent's castle. The letters here may represent attackers, and also spells resources - these are used for just about any maneuver in the game. Initially, each combatant gets six cards, plus 25 points of resistance to his tower. Each card features an image representing a spell or creature that will be invoked, even including a brief description of the effects associated with it. Thus, a vampire may "cause 10 points of damage", while a spell is able to "destroy all cards of the powerful enemy". Furthermore, the game features a total of more than 100 letters to various effects, beyond the possibility of facing battles against the computer or against a human opponent. A tutorial can still help gamers with little experience to get started. In a somewhat critical situation (with only five remaining points), my "Taran" emerged, including the promise of "ten cause damage to the wall and tower" of the enemy. It was exactly what I needed. Then a "Dragon" was in charge of giving the coup de grace. It seems incredible ... But the above is a collectible card game, not a blockbuster built with cutting-edge graphics.
However, if you have seen other games to collectible cards, it is quite likely to end up feeling in each of Archmage. After all, this is about a simple homage to the classic Magic The Gathering, which for years has driven competitors to a fantasy universe controlled solely by paper charts. Well, but these cards can be virtual, right? In fact, the role of Magic fell to the ground (each generating specific energies) is here assumed by the trinity "Bricks", "Gems" and "Recruits". A slight simplification, of course. But the mechanics are the same: each card has an associated value in each of three categories. Just cover your cost to "strike" the enemy, firing spells or recover resources.
But there is something that Archmage worth a little to convince. Basically, the use of creatures here is remarkably similar to that of other cards. Your angry dragon / elf / vampire comes into play only to fire a single blow ... And that's it. I mean, why not take one of the most interesting aspects of Magic, allowing the creatures to continue making attacks on the table for the next rounds? In fact, this function turns out to take part of the Archmage tactic that usually can be found in card games based on fantasy worlds. In fact, it is very easy to end up just completely ignoring any tactic, merely throwing random letters against the enemy ... And it is possible to get the victory doing just that!
But not everything here is limited to a logic similar to Black Jack, of course. In fact, some cards carry certain restrictions attached. Things like "If your fence is greater than the enemy, three points of damage are caused, otherwise, only two points of damage are caused." Not much, but it is possible to draw some kind of tactic that way. Although it may look Archmage against the AI (artificial intelligence), the real fun here is, of course, in multiplayer mode (this despite the propaganda made by the developers tell by the way). Facing a human enemy is not only more interesting, and helps eliminate certain predictable steps that the "computer" may present after some time.
Moreover, Archmage brings an artistic level only reasonable, although this is not really the focus here. There is only your cards, the opponent and a beautiful medieval castle standing at the bottom of a picture. Anyway, this is a more modest functional for fans of card games - although it is not achieving the level of depth of a Magic The Gathering or a Yu-Gi-Oh.
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